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flert

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A member registered 35 days ago

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Sure, a couple more observations/notes/suggestions. I'm sure you have thought about most of these but here you go: 

  • Some people commented about the difficulty level, but I think its fine. 
    • I will say that Wald is very hard to beat without hyperblast since he can add +40 shield and +20hp in a single turn 
  • Earthen Ward description: "Block" should be in all caps
  • Poisonous Strike description would make more sense to say "apply one poison to each attack"
  • Moves using a percentage (ex mud wall) it might be nice to know the actual number of block points before you use the move
  • Removing auto-heal between fights until you rest
  • Some fights I noticed that the enemies use the same pattern  of moves without any variation
  • Randomize the day of the shop sale
  • 12:00/24:00 clock toggle option
  • Skill or potion that lets your remaining MP roll over to the next turn
  • Turn the crank to confirm an action instead of holding "a"
  • Option to go to Coliseum before 10 days 
  • I am still not clear on how the intel from the tavern is beneficial (apart from the sale and the merchant event)
    • Maybe if you're fatigued the tavern option should be disabled

Hope this helps

That was my mistake. No error. 

I took some more notes on my last playthrough, do you want me to share? idk how helpful any of this is

Yes. Next time I have a few minutes to play I will take a screenshot

(2 edits)

OK I did two playthroughs and I have to say you did an amazing job! What I loved:

  • The whole concept of utilizing time to give you the best advantage for the coliseum
  • Different locations to train with different enemies and activities
  • The music during combat gives it a fast-paced feeling that many turn-based combat games do not have
  • Diminishing returns on choosing the same action

Feedback:

  • The opening art background is very cool and detailed, but its immediately completely covered by a textbox. Maybe add a smaller box that introduces the town before the larger text box
  • After choosing an action in the wilderness locations, there is a black screen that states the location and time that feels a little unnecessary, unless it has a function I don't know about
  • Typo in wound exploit "deals bonus damage equal its duration"
  • Small glitch in the text when moving through items in the equipment menu (I have a screenshot if you need it)
  • The "friendly bout" is not as friendly as the name implies, since you die if you lose
  • Possible to be stuck in endless combat loop where opponent heals faster than you can deal damage
  • It's not immediately clear what "SP" means
  • Broken build: I used Wald with rending cut, mordhau, and defensive tactics to roll every enemy to the end
  • Takta's skill feels underpowered compared to Wald's
  • There is an SP and Gold gain error where the total and amount gained are mixed up
  • The combat action bar takes up a lot of the screen and there is unused space under the MP counter. I think it could be like 30% smaller to enlarge the size of the combatants
  • Maybe reduce the number of active skills you can equip

Ideas: Some of these might not be practical for the playdate or this specific game, but just some thoughts I had while playing:

  • Fatigue bar
  • Split the $5 and $10 skills in the shop into 4 tiers ($5/$10$15/$20)
  • Reorder combat skills function
  • A good/bad sound for the exploration outcomes
  • Add movement to one small area of each background (like the water in the cave)
  • Different travel times to scale locations
  • Use the crank to play and rewind the combat animation instead of just hitting "a"
  • Use the crank for an animation to train/meditate (could also add minigame function for higher gains/consequences)
  • Real time countdown for additional difficulty
  • Item unlocks
  • Add a status effect counter above the combat action bar

ok got it! I had not tried the 15-point game yet

Really nice work. Are you planning on scaling the difficulty? It makes me wonder if jezzball would be cool on the playdate